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Turtle Motion

vorwärts X , vw X

Bewege die Schildkröte um x Punkte

Example:

vorwärts 50

Explained in lesson:

Logo's turtle

rückwärts X , rw X

The turtle back x points

Example:

rückwärts 50

Explained in lesson:

Logo's turtle

links X , ls X

Schildkröte x Grad nach links drehen

Example:

links 90

Explained in lesson:

Logo's turtle

rechts X , rs X

Rotate the turtle right x degrees

Example:

rechts 90

Explained in lesson:

Logo's turtle

mitte

Bewege die Schildkröte in die Mitte, nach oben gerichtet

Example:

mitte

Explained in lesson:

Turtle world

aufx NUM_x

Bewege die Schildkröte zur angegebenen X-Position

Example:

aufx 100

Explained in lesson:

Turtle world

aufy NUM_y

Bewege die Schildkröte zur angegebenen Y-Position

Example:

aufy 200

Explained in lesson:

Turtle world

aufxy NUM_X NUM_Y , set pos [ NUM_X NUM_Y ]

Bewege die Schildkröte zur angegebenen Position

Example:

aufxy 100 100

Explained in lesson:

Turtle world

aufkurs , ak

Rotiere die Schildkröte in die angegebene Richtung

Example:

sh 145

Explained in lesson:

Turtle world

bogen ANGLE RADIUS

Will create an arc distance RADIUS covering ANGLE angle

Example:

ARC 360 5

Explained in lesson:

Turtle world

ellipse WIDTH HEIGHT

Will create an ellipse with Width and height

Example:

ellipse 80 90

Turtle Motion Queries

ort

Outputs the current turtle position as [ x y ], x or y respectively

Example:

ort

Explained in lesson:

The turtle answer

ortx

Outputs the current turtle position as [ x y ], x or y respectively

Example:

ortx

Explained in lesson:

The turtle answer

orty

Outputs the current turtle position as [ x y ], x or y respectively

Example:

orty

Explained in lesson:

The turtle answer

kurs

Gibt die aktuelle Ausrichtung der Schildkröte aus

Example:

kurs

Explained in lesson:

The turtle answer

richtung

Outputs the heading towards the specified [ x y ] coordinates

Example:

richtung

Explained in lesson:

The turtle answer

Turtle and Window Control

zeigigel , zi

Zeige die Schildkröte

Example:

vi warten zi

versteckigel , vi

Schildkröte verstecken

Example:

versteckigel

bild , bd

Will clear the screen

Example:

vw 60 bild

Explained in lesson:

Logo's turtle

bildmitte , bd

Löscht die Bildfläche und bringt die Schildkröte nach Hause

Example:

bd

Explained in lesson:

Logo's turtle

fülle

Does a paint bucket flood fill at the turtle's position

Example:

bd wiederhole 4 [ vw 50 rs 90 ] sh aufxy 50 50 sa fülle

Explained in lesson:

Background

gefüllt fillcolor [ statements ... ]

Execute statements without drawing but keeping track of turtle movements. When complete, fill the region traced by the turtle with fillcolor and outline the region with the current pen style

Example:

gefüllt "blue [repeat 4 [fd 100 rs 90]]

Explained in lesson:

Background

igeltext expr

Draw a word (same logic as print) on the graphics display at the turtle location

Example:

igeltext "logo vi

Explained in lesson:

Background

texthöhe expr

Set the height for text drawn by label, in pixels

Example:

texthöhe 100 igeltext "Logo vi

Explained in lesson:

Background

envolver

If the turtle moves off the edge of the screen it will continue on the other side

Example:

bd envolver vw 800

Explained in lesson:

The turtle borders

ventana

The turtle can move past the edges of the screen, unbounded.

Example:

bd ventana vw 600 rs 90 vw 100 rs 90 vw 70

Explained in lesson:

The turtle borders

valla

If the turtle attempts to move past the edge of the screen it will stop.

Example:

bd valla vw 600 rs 90 vw 100 rs 90 vw 70

Explained in lesson:

The turtle borders

Turtle and Window Queries

shownp , shown?

Outputs 1 if the turtle is shown, 0 if the turtle is hidden

Example:

show shown?

Explained in lesson:

Interactive

labelsize

Outputs the height of text drawn by label, in pixels

Example:

show labelsize

Explained in lesson:

Interactive

Pen and Background Control

stifthoch , sh

Turtle stops leaving a trail

Example:

stifthoch

stiftab , sa

The turtle will leave a trail

Example:

stiftab

farbe X , stiftfarbe X
Will set the turtle color accroding to the following table
0: schwarz 1: Blau 2: lindgrün
3: cyan 4: rot 5: magenta
6: Gelb 7: weiß 8: Braun
9: tan 10: grün 11: aquamarin
12: lachs 13: violett 14: orange
15: grau

Example:

farbe 1

Explained in lesson:

Colors and printing

farbe [r,g,b] , stiftfarbe [r,g,b]

Will set the turtle color accroding to the amount of red , green and blue

Example:

farbe [50 100 50]

breite X , stiftbreite X

Setzt die Stiftdicke auf X

Example:

breite 4 vw 50

Explained in lesson:

The pen width

cambiarforma X or STR , cf X or STR

Will change the turtle to another shape accordin to the following 0 = "turtle", 1 = "cat", 2 = "fish", 3 = "dog", 4 = "horse", 5 = "tiger", 6 = "crab", 7 = "snail"

Example:

cf 1 or cf "dog

Explained in lesson:

Turtle world

Pen Queries

pendownp , pendown?

Outputs 1 if the pen is down, 0 otherwise

Example:

show pendown?

Explained in lesson:

Interactive

pencolor , pc

Outputs the current pen color. This will be a CSS color string, not necessarily the value passed in.

Example:

show pencolor

Explained in lesson:

Interactive

pensize

Outputs a two element list with the pen width and height (usually the same).

Example:

show pensize

Explained in lesson:

Interactive

Procedure Definition

lerne PROCNAME inputs ... statements ... end

Define a new named procedure with optional inputs

Example:

lerne TURTLE wiederhole 4 [ vw 50 rs 90] ende

Explained in lesson:

The turtle is learning

define PROCNAME inputs ... statements ... end

Define a new named procedure with optional inputs

Example:

define "star [[n][repeat 5 [fd :n rs 144]]]

def PROCNAME

Outputs the definition of a named procedure as a string

Example:

show def "star

Variable Definition

setze varname expr

Update a variable or define a new global variable. The variable name must be quoted

Example:

setze "foo 5

Explained in lesson:

Variables

name expr varname

Like make but with the inputs reversed

Example:

name 5 "myvar

Explained in lesson:

No lesson yet

localmake varname expr

Define a variable in the local scope (shortcut for local then make

Example:

localmake "myvar 5

Explained in lesson:

No lesson yet

: VARNAME , thing VARNAME

Outputs the value of variable. :foo is a shortcut for thing "foo

Example:

show thing "myvar

Explained in lesson:

Variables

Control Structures

wiederhole X [ statements ... ]

Repeat statements X times

Example:

wiederhole 4 [ vw 50 rs 90]

Explained in lesson:

Loops

für controllist [ statements ...]

Typical for loop. The controllist specifies three or four members: the local varname, start value, limit value, and optional step size

Example:

für [i 1 10 1] [print :i]

Explained in lesson:

The for loop

whzahl

Outputs the current iteration number of the current repeat or forever

Example:

wiederhole 4 [ whzahl ]

wenn expr [statement]

Execute statment if expressoin is true

Example:

wenn 2>1 [print "hello]

wennsonst expr [statementTrue] [statementFalse]

Execute StatementTrue if tru else execute statementFalse

Example:

wennsonst 0>1 [print "true] [print "false]

test expr

Test the specified expression save the result in the local scope for the subsequent use by iftrue iffalse

Example:

test 3>4 wennwahr [print "true] wennfalsch [print "false]

wennwahr [statements]

Example:

test 3>4 wennwahr [print "true] wennfalsch [print "false]

wennfalsch [statements]]

Example:

test 3>4 wennwahr [print "true] wennfalsch [print "false]

warten X

Will cause the turtle to wait X ( 60ths of seconds ) time before executing the command

Example:

wiederhole 4 [ warten 10 vw 50]

Explained in lesson:

Hi wait

adios

Ternimante the program

Example:

adios

dotimes [varname times] [ statements ...]

Run the statements the specified number of times. The variable varname is set to the current iteration number.

Example:

dotimes [ i 5 ] [ show :i * :i ]

do.while [ statements ...] expr

Runs the specified statements at least once, and repeats while the expression is non-zero (true).

Example:

do.while [ setze "a zz 10 show :a ] :a < 8

while [expr] [ statements ...]

Runs the specified statements only while the expression remains non-zero (true).

Example:

while (random 2) = 0 [ show "zero ] show "one

do.until [ statements ...] [expr]

Runs the specified statements at least once, and repeats while the expression is zero (false).

Example:

do.until [ setze "a zz 10 show :a ] :a < 8

until [expr] [ statements ...]

Runs the specified statements only while the expression remains zero (false).

Example:

until (random 2) = 0 [ show "one ] show "zero

Listen

liste thing1 thing2 ...

Create a new list from the inputs

Example:

setze "mylist (list "turtle "academy)

Explained in lesson:

Listen

erstes listname

Gibt das erste Element der Liste aus

Example:

drucke erstes :mylist

Explained in lesson:

Listen

ohneerstes listname

Outputs all the items of listname except for the first item

Example:

drucke ohneerstes :mylist

Explained in lesson:

Accessing the list

letztes listname

Gibt den letzten Eintrag der Liste aus.

Example:

drucke letztes :mylist

Explained in lesson:

Listen

ohneletztes listname

Outputs all the items of listname except for the last item

Example:

drucke ohneletztes :mylist

Explained in lesson:

Accessing the list

element index listname

Outputs the indexlist item of the list or array

Example:

drucke element 1 :mylist

Explained in lesson:

Accessing the list

wähle index listname

Gibt ein zufälliges Element der Liste aus

Example:

drucke wähle :mylist

Explained in lesson:

Accessing the list

Mathe

summe X Y

Will sum x+y

Example:

drucke summe 2 3

Explained in lesson:

Variables

minus X Y

return the distance between x and y x-y

Example:

drucke minus 8 2

zz X

Will choose a random number between 0 - (X-1)'

Example:

bd drucke summe zz 10 3

Explained in lesson:

Colors and printing

modulo expr expr

Outputs the remainder (modulus). For remainder and % the result has the same sign as the first input; for modulo the result has the same sign as a the second input.

Example:

bd drucke modulo 10 3

power expr expr

3 power 4 = 81

Example:

show power 3 4

Receivers

leerpalabra

Prompt the user for a line of input. The result (including spaces) is the single word output.

Example:

setze "name (readword [What is your name?]) show :name

Explained in lesson:

Interactive

leerlista

Prompt the user for a line of input. The result is a list of words.

Example:

setze "colors (readlist [Type some colors:]) show :colors

Predicates

word thing , word? thing

Returns true (1) or false (0) if thing is a word

Example:

show word "hello

listp thing , list? thing

Returns true (1) or false (0) if thing is a list

Example:

drucke listp [1 2 3]

arrayp thing , array? thing

Returns true (1) or false (0) if thing is an array

Example:

drucke arrayp array 2

numberp thing , number? thing

Returns true (1) or false (0) if thing is a number

Example:

drucke numberp 25

emptyp thing , empty? thing

Test if thing is an empty list or empty string.

Example:

drucke emptyp []

equalp expr expr , equal? expr expr

Test if xper expr are equal.

Example:

equalp "no "yes

notequalp expr expr , notequal? expr expr

Test if xper expr are not equal.

Example:

notequalp "no "yes

beforep thing1 , before? thing1

Test string collation order.

Example:

drucke before? "bye "hi

substringp thing1 thing2 , substring? thing1 thing2

Test if thing1 is a substring of thing2.

Example:

drucke substringp "hello "helloworld