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Turtle Motion

forward X , fd X

Moves the turtle x points

Example:

forward 50

Explained in lesson:

Logo's turtle

back X , bk X

The turtle backs x points

Example:

back 50

Explained in lesson:

Logo's turtle

left X , lt X

Rotate the turtle left x degrees

Example:

left 90

Explained in lesson:

Logo's turtle

right X , rt X

Rotate the turtle right x degrees

Example:

right 90

Explained in lesson:

Logo's turtle

home

Moves the turtle to center, pointing upwards

Example:

home

Explained in lesson:

Turtle world

setx NUM_x

Move turtle to the specified X location

Example:

setx 100

Explained in lesson:

Turtle world

sety NUM_y

Move turtle to the specified Y location

Example:

sety 200

Explained in lesson:

Turtle world

setxy NUM_X NUM_Y , set pos [ NUM_X NUM_Y ]

Move turtle to the specified location

Example:

setxy 100 100

Explained in lesson:

Turtle world

setheading , seth

Rotate the turtle to the specified heading

Example:

sh 145

Explained in lesson:

Turtle world

arc ANGLE RADIUS

Will create an arc distance RADIUS covering ANGLE angle

Example:

ARC 360 5

Explained in lesson:

Turtle world

ellipse WIDTH HEIGHT

Will create an ellipse with Width and height

Example:

ellipse 80 90

Turtle Motion Queries

pos

Outputs the current turtle position as [ x y ], x or y respectively

Example:

pos

Explained in lesson:

The turtle answer

xcor

Outputs the current turtle position as [ x y ], x or y respectively

Example:

xcor

Explained in lesson:

The turtle answer

ycor

Outputs the current turtle position as [ x y ], x or y respectively

Example:

ycor

Explained in lesson:

The turtle answer

heading

Outputs the current turtle heading

Example:

heading

Explained in lesson:

The turtle answer

towards

Outputs the heading towards the specified [ x y ] coordinates

Example:

towards

Explained in lesson:

The turtle answer

Turtle and Window Control

showturtle , st

Show the turtle

Example:

ht wait st

hideturtle , ht

Hide the turtle

Example:

hideturtle

clean , cs

Will clear the screen

Example:

fd 60 clean

Explained in lesson:

Logo's turtle

clearscreen , cs

Will clear the screen and return the turtle home

Example:

cs

Explained in lesson:

Logo's turtle

fill

Does a paint bucket flood fill at the turtle's position

Example:

cs repeat 4 [ fd 50 rt 90 ] pu setxy 50 50 pd fill

Explained in lesson:

Background

filled fillcolor [ statements ... ]

Execute statements without drawing but keeping track of turtle movements. When complete, fill the region traced by the turtle with fillcolor and outline the region with the current pen style

Example:

filled "blue [repeat 4 [fd 100 rt 90]]

Explained in lesson:

Background

label expr

Draw a word (same logic as print) on the graphics display at the turtle location

Example:

label "logo ht

Explained in lesson:

Background

setlabelheight expr

Set the height for text drawn by label, in pixels

Example:

setlabelheight 100 label "Logo ht

Explained in lesson:

Background

wrap

If the turtle moves off the edge of the screen it will continue on the other side

Example:

cs wrap fd 800

Explained in lesson:

The turtle borders

window

The turtle can move past the edges of the screen, unbounded.

Example:

cs window fd 600 rt 90 fd 100 rt 90 fd 70

Explained in lesson:

The turtle borders

fence

If the turtle attempts to move past the edge of the screen it will stop.

Example:

cs fence fd 600 rt 90 fd 100 rt 90 fd 70

Explained in lesson:

The turtle borders

Turtle and Window Queries

shownp , shown?

Outputs 1 if the turtle is shown, 0 if the turtle is hidden

Example:

show shown?

Explained in lesson:

Interactive

labelsize

Outputs the height of text drawn by label, in pixels

Example:

show labelsize

Explained in lesson:

Interactive

Pen and Background Control

penup , pu

Turtle stops leaving a trail

Example:

penup

pendown , pd

The turtle will leave a trail

Example:

pendown

setcolor X , setpencolor X
Will set the turtle color accroding to the following table
0: black 1: blue 2: lime
3: cyan 4: red 5: magenta
6: yellow 7: white 8: brown
9: tan 10: green 11: aquamarine
12: salmon 13: purple 14: orange
15: gray

Example:

setcolor 1

Explained in lesson:

Colors and printing

setcolor [r,g,b] , setpencolor [r,g,b]

Will set the turtle color accroding to the amount of red , green and blue

Example:

setcolor [50 100 50]

setwidth X , setpensize X

Will set the pen width to X

Example:

setwidth 4 fd 50

Explained in lesson:

The pen width

changeshape X or STR , csh X or STR

Will change the turtle to another shape accordin to the following 0 = "turtle", 1 = "cat", 2 = "fish", 3 = "dog", 4 = "horse", 5 = "tiger", 6 = "crab", 7 = "snail"

Example:

csh 1 or csh "dog

Explained in lesson:

Turtle world

Pen Queries

pendownp , pendown?

Outputs 1 if the pen is down, 0 otherwise

Example:

show pendown?

Explained in lesson:

Interactive

pencolor , pc

Outputs the current pen color. This will be a CSS color string, not necessarily the value passed in.

Example:

show pencolor

Explained in lesson:

Interactive

pensize

Outputs a two element list with the pen width and height (usually the same).

Example:

show pensize

Explained in lesson:

Interactive

Procedure Definition

to PROCNAME inputs ... statements ... end

Define a new named procedure with optional inputs

Example:

to TURTLE repeat 4 [ fd 50 rt 90] end

Explained in lesson:

The turtle is learning

define PROCNAME inputs ... statements ... end

Define a new named procedure with optional inputs

Example:

define "star [[n][repeat 5 [fd :n rt 144]]]

def PROCNAME

Outputs the definition of a named procedure as a string

Example:

show def "star

Variable Definition

make varname expr

Update a variable or define a new global variable. The variable name must be quoted

Example:

make "foo 5

Explained in lesson:

Variables

name expr varname

Like make but with the inputs reversed

Example:

name 5 "myvar

Explained in lesson:

No lesson yet

localmake varname expr

Define a variable in the local scope (shortcut for local then make

Example:

localmake "myvar 5

Explained in lesson:

No lesson yet

: VARNAME , thing VARNAME

Outputs the value of variable. :foo is a shortcut for thing "foo

Example:

show thing "myvar

Explained in lesson:

Variables

Control Structures

repeat X [ statements ... ]

Repeat statements X times

Example:

repeat 4 [ fd 50 rt 90]

Explained in lesson:

Loops

for controllist [ statements ...]

Typical for loop. The controllist specifies three or four members: the local varname, start value, limit value, and optional step size

Example:

for [i 1 10 1] [print :i]

Explained in lesson:

The for loop

repcount

Outputs the current iteration number of the current repeat or forever

Example:

repeat 4 [ repcount ]

if expr [statement]

Execute statment if expressoin is true

Example:

if 2>1 [print "hello]

ifelse expr [statementTrue] [statementFalse]

Execute StatementTrue if tru else execute statementFalse

Example:

ifelse 0>1 [print "true] [print "false]

test expr

Test the specified expression save the result in the local scope for the subsequent use by iftrue iffalse

Example:

test 3>4 iftrue [print "true] iffalse [print "false]

iftrue [statements]

Example:

test 3>4 iftrue [print "true] iffalse [print "false]

iffalse [statements]]

Example:

test 3>4 iftrue [print "true] iffalse [print "false]

wait X

Will cause the turtle to wait X ( 60ths of seconds ) time before executing the command

Example:

repeat 4 [ wait 10 fd 50]

Explained in lesson:

Hi wait

bye

Ternimante the program

Example:

bye

dotimes [varname times] [ statements ...]

Run the statements the specified number of times. The variable varname is set to the current iteration number.

Example:

dotimes [ i 5 ] [ show :i * :i ]

do.while [ statements ...] expr

Runs the specified statements at least once, and repeats while the expression is non-zero (true).

Example:

do.while [ make "a random 10 show :a ] :a < 8

while [expr] [ statements ...]

Runs the specified statements only while the expression remains non-zero (true).

Example:

while (random 2) = 0 [ show "zero ] show "one

do.until [ statements ...] [expr]

Runs the specified statements at least once, and repeats while the expression is zero (false).

Example:

do.until [ make "a random 10 show :a ] :a < 8

until [expr] [ statements ...]

Runs the specified statements only while the expression remains zero (false).

Example:

until (random 2) = 0 [ show "one ] show "zero

Lists

list thing1 thing2 ...

Create a new list from the inputs

Example:

make "mylist (list "turtle "academy)

Explained in lesson:

Lists

first listname

Outputs the first item from the list

Example:

print first :mylist

Explained in lesson:

Lists

butfirst listname

Outputs all the items of listname except for the first item

Example:

print butfirst :mylist

Explained in lesson:

Accessing the list

last listname

Outputs the last item from the list

Example:

print last :mylist

Explained in lesson:

Lists

butlast listname

Outputs all the items of listname except for the last item

Example:

print butlast :mylist

Explained in lesson:

Accessing the list

item index listname

Outputs the indexlist item of the list or array

Example:

print item 1 :mylist

Explained in lesson:

Accessing the list

pick index listname

Outputs one item from a list, at random

Example:

print pick :mylist

Explained in lesson:

Accessing the list

Math

sum X Y

Will sum x+y

Example:

print sum 2 3

Explained in lesson:

Variables

minus X Y

return the distance between x and y x-y

Example:

print minus 8 2

random X

Will choose a random number between 0 - (X-1)'

Example:

cs print sum random 10 3

Explained in lesson:

Colors and printing

modulo expr expr

Outputs the remainder (modulus). For remainder and % the result has the same sign as the first input; for modulo the result has the same sign as a the second input.

Example:

cs print modulo 10 3

power expr expr

3 power 4 = 81

Example:

show power 3 4

Receivers

readword

Prompt the user for a line of input. The result (including spaces) is the single word output.

Example:

make "name (readword [What is your name?]) show :name

Explained in lesson:

Interactive

readlist

Prompt the user for a line of input. The result is a list of words.

Example:

make "colors (readlist [Type some colors:]) show :colors

Predicates

word thing , word? thing

Returns true (1) or false (0) if thing is a word

Example:

show word "hello

listp thing , list? thing

Returns true (1) or false (0) if thing is a list

Example:

print listp [1 2 3]

arrayp thing , array? thing

Returns true (1) or false (0) if thing is an array

Example:

print arrayp array 2

numberp thing , number? thing

Returns true (1) or false (0) if thing is a number

Example:

print numberp 25

emptyp thing , empty? thing

Test if thing is an empty list or empty string.

Example:

print emptyp []

equalp expr expr , equal? expr expr

Test if xper expr are equal.

Example:

equalp "no "yes

notequalp expr expr , notequal? expr expr

Test if xper expr are not equal.

Example:

notequalp "no "yes

beforep thing1 , before? thing1

Test string collation order.

Example:

print before? "bye "hi

substringp thing1 thing2 , substring? thing1 thing2

Test if thing1 is a substring of thing2.

Example:

print substringp "hello "helloworld